The single player game features a number of changes from Quake. The Quad Damage power up from Quake is still present in Quake II and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. Newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The remainder of Quake 's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are gone. The game retains four of the original Quake 's weapons (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned and made to function in slightly different ways. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game is played in general first-person shooter paradigms, in which the player shoots enemies from the perspective of the main character. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown the main theme was also composed by Bill Brown and Rob Zombie, and one track was by Jer Sypult. It is not a direct sequel to Quake id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |